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by Kit Saunders

It would be very difficult to say all there is to say about paladin in a few paragraphs. This is one of the most versatile of classes and it would take a much longer world of warcraft guide on paladins than this one to cover all there is not know about paladins. But hopefully you will get a good idea from this article about what it takes to be a paladin.

As a class paladins could be best described as being kind of a mixture of 3 other clasess: warriors, priests and classes like mages and warlocks due to the way they can deal out damage per second (dps).

Even if they borrow these specialist traits from classes who are better recognized for having them, the Paladin’s use of them is so powerful that they are probably one of the most difficult classes in WoW to kill and get the better of in PvP (player versus player combat). As a warrior myself I tend to really steer away from them as they are the equivalent of fighting another equally well armoured warrior that not only can heal him or herself but can also cast spells. That is awesome power and imo quite unfair.

Their trees are split into three. To be tanks they can pick abilities from the “Protection Tree” where the spells and abilities they pick allow them to give and be able to take enormous damage and enable them to take on several enemies at once. The special spells available here include “Retribution”, “Consecration” and “Holy Shield” which put together give Paladins very good tanking abilities that are very sought after in certain instances and raids.

The second tree and not necessarily in order of importance is the “Retribution” tree which is where the Paladin draws abilities that enable them to give lots of DPS or melee/close combat damage to enemies that are being fought against. Here abilities like “Crusader Strike”, “Seal of Command” make the Paladin an especially useful class to include in raids.

The third ability is that of the Holy Warrior. From here they can draw from a range of spells that bestows and improves their healing power. Their healing speciality is to be able to give heals to different players in the game or their group. And also, since they can fight like warriors, they can heal themselves while fighting making them more resilient than warriors. This really does make them the most versatile class for group play where they are equally comfortable at taking the place of the Priest to heal or the place of warriors to tank. A good group will always have a paladin to back up either class or take over when need be.

So if you see yourself as a healer or tank or dps expert but don’t want to start up three different characters there is no need to start a warrior to tank, priest to heal, or Mage to do dps. A paladin can do all these three things at once. For this reason the paladin is a class that is almost indispensable in groups and more than ideal in end of game action like raids or large instances where paladins are highly sought after.

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